This supplement unlocks some of the mysticism that shrouds the Knight of Old in secrecy. The Old Imperial Code is laid down for players to follow or stray from, as well as the Karnarcos variation. The Origins of Knighthood are exposed as well as ancient rituals and Knight Orders (thirty in total). Interaction charts are provided to explain politics between Knight Orders and a selection of Non-Player Characters are also included to spice the game up.
Heraldry and Emblems are also explained and rules have been provided to develop new emblems and crests.
New rules include additional background for Centaur characters (introduced in the Darkun Sourcebook) with the introduction of the Batica Class.
Four additional Classes are also introduced: Chronicler, Duellist, Herald and Myrmidon. Horse types are also covered here with their statistics and descriptions.
Bonus Material: Knight Jousts, Imperial Keep game aid and family of Nardam genealogy tree.
A storm is gathering over the Black Forest. This region is as yet apparently neutral in the conflict between the Empire and Karnarcos. Could the Rlishae (Dusk Elves) be preparing an attack on Karg? All the signs are there in any case. As agents of Karnarcos, you will have to verify the level of the threat and report back to your superiors.
Published in 2005