Will you be the one to rule the
Oceans of Thargos?
Take to the High seas as commander of one of three formidable fleets and cut a swathe through the storied Oceans of Thargos! You'll face an endless array of dangers, from the seas themselves, the killers that sail them and the dark horrors which lurk beneath them. Will you prevail or will a watery grave be your only prize !
Command a war galley in a gritty fantasy setting using solo/coop or vs game modes. You decide what risks to take to avoid being sunk. You complete epic voyages for the ultimate prize.
CHOOSE YOUR FLEET
Despite a weakened Empire, the Elios Navy is still a sea power capable of enforcing trading route safety and maritime dominance. The Elios White Order of Knights trains the fighting crews to be always battle ready and Imperial military engineers ensure that the latest lethal weaponry is fitted to the fleet. The great Elios Sea Docks are part of the largest ship building and repair port on The Continent. They are an incredible sight to behold.
Ettikan Corsairs are the ruthless seafarers from the non-aligned Kingdom of Ettika. They crave plunder and glory in battle more than safety. Their distinct scimitar emblems on purple banners and sails strike terror in all but the hardiest of crew. Were they to align with Karnarcos, this would spell doom for the remnants of the Empire. Their King is said to be elected amongst the Corsair Captains and any can challenge him. Could it be time now for a Corsair Queen to lead them?
Karnarcos, despite being landlocked and loosely aligned against the Empire, is managing to put more and more vessels to sea and not just a ragtag of old unseaworthy discarded ones, but some far better equipped, capable of causing havoc to imperial maritime trade and operations. The main Orders are now building their own heavily armoured and armed fleets. This is a maritime power in the making if no others hinder it.
The scourge of the oceans, pirates are non-aligned to any cause in the war unless they see profit. Tales tell of pirate kingdoms far away to the west of the Karlann Sea. Merchant fleets are terrified of them and pay a hefty price to be escorted by better suited fighting vessels…some of which cut a deal with the Pirates anyway…
MARK YOUR VOYAGE PROGRESS
DRAW EVENT CARDS
Each voyage has Open Sea, Safe Havens, Foul Weather, Enemy/Friendly Ships & Sea Creatures. Each event impacts your voyage and tough choices will have to be made along the way... Some are a blessing and some a wretched curse.
Track you and your enemies' Offensive Ratios and Hull Points