CURSED EMPIRE CARD GAME
INTRODUCING THE 'TRACK SYSTEM'
The Track System is a LCG system built around theidea of faction and character-based intellectual properties battlingone another using a simple-to-learn card resource management system to battle over a number of “mission tracks.
The Track System allows players to build their own play styles through the cards chosen for their decks without having to compete with a rarity system built into many collectable card games. The players choose how invested they wish to be in their decks through regular card pack releases and can build their decks based on avariety of different play styles to achieve victory.
THE GOAL OF GAME PLAY
The goal of any Track System game is to acquire Victory Pointst hrough the completion of Mission Cards. Each player in a Track System match will have access to four Mission Tracks, upon each will *always* have a Mission Card for players to attemptto fulfil. As Mission Cards are completed by opposing players, you will replace them from your own decks to help even the playing field.
Players will choose how many Victory Points they need to win based on the four Character Cards they choose to make up their team. Every Character Card is worth a number of Character Points, listed on the cards, which not only signifies the estimated Might (Mi) level ofthe Character Card, but also the number of Victory Points the player needs to win their match.
The initial two-player starter box will contain 136 cards with which players can build their starting decks:
16 unique Cursed Empire Character Cards
40 Mission Cards (18 pairs of specific missions, 4 indiviual missions)
40 Lasting Cards (15 pairs of specific Lasting Cards, 10 individual Lasting Cards)
40 Action Cards (15 pairs of specific actions, 10 individual actions)
The Starter sets can supply two legal decks, however, the purchase of two or more Starter Sets will allow for greater variability and is 'required' if players want to add the maximum number of some cards to their battle decks.