Warriorpriest Class Sourcebook

Flavour text - Of Kingdoms And Faith
The arrowhead in Rychus’ thigh burned as though the bastard Mardor had soaked it in pepper oils before they attacked, and it was costing him a full stride’s pace every ten steps. Not to mention the blood he was leaving on the ferns for them to track him, which he did not have the time to stop and staunch. Not with their hunting cats close enough to hear growling behind him.
This never would have happened if Olav did not turn tail and run. That woodsman was supposed to look out for any problems along the way back to Temple—like orc ambushes for instance! Rychus’ mother always said never trust a Faldor, and she apparently was right. That bastard ran at the first whip of an arrow.
Now he was wounded, slightly hobbled, possibly poisoned, and lost in a brush valley without a guide. This could not go worse for an Imperial messenger.
“Oh, b***ks,” Rychus sighed as the underbrush exploded next to him in a mass of mottled grey fur and sharp claws. The Mardor hunting cat hissed furiously as it spun to face him. These things were known for their efficiency, able to kill full-grown men in seconds.
As it coiled its sinuous legs beneath it and opened its fang-filled jaws for a pounce, Rychus drew his dagger and held it between them—if it was going to have a snack of him, at least he would be hard to swallow!
The beast leapt and Rychus slammed his eyes shut with fear. He felt the beast collide with him, and he collapsed to the ground. The impact was awkward, and he never felt claws nor teeth—just an oozing wetness. There was a warm stickiness on his arms and chest, and he could smell blood. From the lack of searing pain it must not have been his own, so he slowly opened his eyes (…)
Writer - Bryan Steele
Congregation of Shadow – Scenario by Bryan Steele - Extract
The scenario included will allow the MT to run an exciting and challenging scenario for a group of players exploring rumours of a strange temple on the side of Mount Graxx.
This scenario is intended to be run independently or as part of an existing Cursed Empire campaign as the MT should see fit. The scenario is designed for Imperial or Karnacosian players alike. The rumours of what true treasures lie in the bowels of the mysterious temple should be enough to set any party in motion toward it, as the prize whispered within could shape the very fate of Thargos itself.
The scenario itself is intentionally flexible and the MT should feel free to edit, expand and improvise within the confines of the basic story line.
Extract from Sourcebook - 30 new spells
Appraise Health: 3 MP
This spell enables the Priest to gauge exactly how healthy the target truly is. The Priest must choose a single target to Appraise. For each full turn spent gazing at the target, the Priest may know exactly how many Energy Points one of the target’s body locations have remaining from their maximum. Extra turns spent may uncover illnesses, poisons, etc.
(Duration: 1 turn/level; range: sight).
Barrage: 10/16 MP
This spell allows the Priest to attack target(s) with a source of an element. The element must already have been present for this spell to function, and both it and the target of the spell must be in the Priest’s range. Depending on the source and type of element, the damage caused by this attack varies. Armour will not protect against the damage inflicted.
Air: 1 damage per body location, and target cannot use Ranged Combat for 2 turns
Earth: 2d6 damage to 1d3 random body locations
Fire: 1d4 damage to all body locations, lasts 1 turn/level of Priest
Water: 2d6 damage to random body location, damage is doubled if Head location is rolled
(Duration: instantaneous; range: 3 meters (9ft)/level).
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